Madhouse - Indian Spirit

Walkthrough

This solution is done screen-by-screen. The screenshot index is here.

    Password: girly

    You start the game talking to the Indian. He tells you of a lost Indian treaty which shows the land cannot be built on. You must find it to stop the development!

    Scene01

  1. Look at the pinball machine.
  2. Take the pinball.
  3. Exit upstairs to Scene02.
  4. Scene02

  5. Exit through the left door to Scene03.
  6. Scene03

  7. Talk to the lunatic behind the bars - he has the treaty!
  8. Try to pull the switch to release the laser bars. You cannot until it's safe.
  9. Exit back to Scene02.
  10. Scene02

  11. Exit downstairs to Scene01.
  12. Scene01

  13. Exit downstairs to Scene04.
  14. Scene04

  15. Enter the library and read the books - you'll learn how to hypnotise lunatics.
  16. Enter the Janitor's room to Scene05.
  17. Scene05

  18. Take the string.
  19. Go back to Scene03.
  20. Scene03

  21. Stand by the bars and press 'fire'. You will combine the string with the pinball and hypnotise the lunatic into sleeping.
  22. Pull the switch to release the laser bars.
  23. Take the Indian treaty.
  24. Exit the scene. You will be taken to Scene06.
  25. Scene06

  26. Talk to the Highway executive. He will screw up the treaty and say you need something more concrete!
  27. Exit the scene.
  28.  

    Password: bum

    The Indian tells you of an idol you must find.

    Scene07

  29. Exit right to Scene01.
  30. Scene01

  31. Look at the left door. Behind it is a game show, but you don't feel clever enough to play.
  32. Exit through the right door to Scene08.
  33. Scene08

  34. Look out of the right window. You can see the chisel but can't reach it.
  35. Go to Scene02.
  36. Scene02

  37. Exit through the right door to Scene09.
  38. Scene09

  39. Take the pool cue.
  40. Go to Scene08.
  41. Scene08

  42. Use the pool cue on the right window to get the chisel.
  43. Go to Scene04.
  44. Scene04

  45. Enter the library and read the books - you'll feel more clever.
  46. Go to Scene01.
  47. Scene01

  48. Enter the left door to Scene10.
  49. Scene10

  50. On winning the game show you'll get a hammer and exit to Scene01.
  51. Scene01

  52. Exit downstairs to Scene04.
  53. Scene04

  54. Exit right to Scene11.
  55. Scene11

  56. Use the hammer and chisel on the tree. You find the statue! You'll now be taken to Scene06.
  57. Scene06

  58. Talk to the Highway executive. He will throw away the statue and tell you he still won't stop!
  59. Exit the scene.
  60.  

    Password: Blardbird

    The Indian says you can learn the art of persuasion by finding nature and soul.

    Scene07

  61. Look at the ash tray and take the ash.
  62. Go to Scene09.
  63. Scene09

  64. Drop the ash on the floor. Hopefully the cleaner will come.
  65. Go to Scene11.
  66. Scene11

  67. Exit right to Scene12.
  68. Scene12

  69. Look at the fog. If only there was a way to clear it!
  70. Go to Scene09.
  71. Scene09

  72. The cleaner has left a vacuum cleaner behind. Take it.
  73. Go to Scene12.
  74. Scene12

  75. Use the vacuum cleaner to clear the fog. You will be taken to Scene06.
  76. Scene06

  77. Talk to the Highway executive. Use your new powers of persuasion on him.
  78. Exit the scene.
  79. The tasty nurse has been kidnapped by the lunatic! You must rescue her!

    Scene07

  80. Exit left to Scene13.
  81. Scene13

  82. Talk to the hotel owner.
  83. Go to Scene11.
  84. Scene11

  85. Talk to the country singer.
  86. Go to Scene10.
  87. Watch the end sequence.

 

Scene index

Scene01
Scene01 - Corridor pt 2
Corridor pt 2
Scene02
Scene02 - Landing
Landing
Scene03
Scene03 - Prison
Prison
Scene04
Scene04 - Foyer
Foyer
Scene05
Scene05 - Janitor's closet
Janitor's closet
Scene06
Scene06 - Highway
Highway
Scene07
Scene07 - Corridor pt 1
Corridor pt 1
Scene08
Scene08 - Anna's room
Anna's room
Scene09
Scene09 - Pool room
Pool room
Scene10
Scene10 - Game show
Game show
 
Scene11
Scene11 - Front door
Front door
Scene12
Scene12 - Great outdoors
Great outdoors
Scene13
Scene13 - Office
Office
 

 

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